First of all we have to familiarise ourselves with the following terminology in order to understand the instructions:

  • Economic activity: any human activity aimed at the production, distribution and consumption of goods, products, and services
  • Setting: a collection of grouped illustrations
  • Scene: if the setting has illustrations of people (human being) it is considered a scene
  • Element: each and every illustration that compose a scene and individually have their own meaning (a table, a car, a plant, a person)
  • Orientation: the elements can be used in two orientations: left or right. In order to change the orientation we have to make a vertical reflection of 90 degrees or a horizontal turn, which has the same effect. (???)
  • Sprite: it is a series of images put in one file one after the other which represent the same person (or object) from different positions.
  • Tile: each of the squares (rectangles, rhombs etc.) typical of a map. They are all of the same size.
  • Tilemap: it is basically a matrix in 2D that represents a map through a combination of tiles for every point (unit) of the grid
  • Unit: minimum space of work. Each point of the map/canvas. In our case it is 64px wide and 32px long. However, the sides are 35.78px but to simplify the scale is created as if they had 35,5px. We have chosen this size because as its multiplications are 64-128-256-512-1024 and its division 32, it facilitates the use of the illustrations in web browsers.
  • Module: an object that needs various units to be represented or that can be used adhered to other elements in order to create a scene. A table can be represented inside a module created through the unification of two or three units. This table can be also used with another table in order to create a line of tables, as it would be in the case of a canteen for example. When creating modular elements we always want them to be multiple of 1 or 0,5 unit (0,5 – 1 – 1,5 – 2 – 2,5 – etc) both in length, width and height. This way we can join them and combine them in order to create new illustrations. The size is rounded up so that it converges with the size of the beginning or end of the closest unit.
  • Base: work space that is used to narrow the illustration. It recreates the background in which there can be no walls in the most distant zone and serve to limit the illustration. Every type of scene has a different base in accordance with the reality and it makes it easier in the future to integrate the illustration in the larger designs.
  • Delimited zone: inside the base it’s the surface surrounded by walls
  • Rack: blue assistance line which the vertical files have and which help in the creation and organisation of the different elements
  • Layer: every level…
  • Work table: every work space
  • Interior elements: illustrations which recreate the elements in a size big enough to see the exact details
  • Exterior elements: illustrations of big elements that are represented in a reduced size in order to be able to represent big areas
  • Scale: we scale an illustration to enlarge or reduce its size in order to adapt it to the space
  • PNG: it’s a light and polyvalent format to use images on the web
  • GIF: it’s a light format to use images on the web. It can contain slides and a maximum of 256 colours
  • Animated GIF: it is a moving image. Within one file it contains a set of images that move a certain number of times in a certain order. It can move indefinite number of times.


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